Canoma™ 1.0
With Canoma you can create photorealistic 3D models from scanned or digital
photographs quickly and without extensive 3D skills. Using a push-pin metaphor,
Canoma lets you attach 3D, wireframe primitives on top of objects in a two-dimensional
image (such as a scanned photograph, piece of stock photography, or even a digital
drawing or painting).
With the click of a button, Canoma renders a 3D image by wrapping the two-dimensional
surfaces around the three-dimensional primitives. You can either mirror textures to fill
in the "invisible" sides of objects, or use multiple photographs of a single scene.
This method of modeling allows you to create realistic 3D models without any
previous 3D modeling experience. Create furniture, interiors, buildings or whole
city blocks, and even interactively walk through models or create animations.
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Ground-breaking 3D Technology Canoma is the first product that will allow
2D graphic artists and Web designers to create photo-realistic 3D content from their flat
images. This opens up 3D as a medium to designers who have stayed in the realm of 2D
graphics.
Flexible & powerful Canoma can take any 2D digital source image as
input, whether from a digital camera, historical materials, artwork, or hand drawn
sketches. No need for specialized equipment, studio setup, calibration or "markers"
on objects.
Web ready Canoma can generate 3D models in MetaStream format and
can also write VRML2 output.
Integrates & leverages existing workflows Users can apply their
MetaCreations Painter or Adobe PhotoShop skills to prepare and retouch photographs
and textures. Canoma supports workflow for several types of media targets:
The Web: Import images, make models, export to MetaStream or VRML2
to post on the Web; create 3D models, change perspective, embed links on objects
and output to html for interactive fly-throughs.
2D: In some cases, the output is another 2D image, usually a retouched
source image where Canoma was used to "undo" the perspective on objects and allow
pixel retouching in head-on views.
Online catalog customers can preview “hard goods” such as furniture
or appliances, enabling enhanced user interaction with products through
photorealistic 3D models and animations.
Travel, tourism, and real estate web sites can provide 3D previews
of the destinations and properties.
Graphic designers can modify packaging, designs, and environments.
Advertising agencies can create comps of billboards, ads on
buses, etc. in perspective.
3D artists can quickly create photorealistic "clip objects."
Architects, urban planners, and property developers can interactively
preview the urban context in which their new building is placed.
Interior designers can quickly generate "what if" scenarios,
changing carpets, wall colors, tiles and furniture to easily create
3D interiors of buildings for interactive walk-throughs.
Game developers and level builders can create low polygon
count 3D models and environments with realistic textures, suitable for
rendering in real time on today´s hardware.
Canoma Imports:
- 2D Files
- BMP (Win only)
- GIF (w/alpha channel)
- JPG
- PICT (Mac only)
- PNG (w/alpha channel)
- PSD (w/alpha channel)
- TIFF (w/alpha channel)
Canoma Exports:
- 2D Files
- BMP (Win only)
- PICT (Mac only)
- PNG
- PSD
- TIFF
Animation
- QuickTime
- Sequential BMP (PC)
- Sequential PICT (Mac)
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- 3D Files
- AutoCAD (.DXF)
- MetaStream (.MTS)
- Poser Prop (.PP2)
- Truespace (.SCN)
- VRML2 (.WRL)
- Wavefront (.OBJ)
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Windows:
- Pentium Processor
- Windows 95/98/NT4.0
- 32MB Free RAM (48+ Recommended)
- 50MB HD Space for Processing
- 16 Bit Color (24 Bit Recommended)
- CD-ROM Drive (For Install)
Macintosh:
- Power Macintosh
- Mac OS 8.0 or Higher
- 32MB Free RAM (48+ Recommended)
- 50MB HD Space for Processing
- 16 Bit Color (24 Bit Recommended)
- CD-ROM Drive (For Install)
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