[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.925000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999514
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.100000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=262
wavecode_0_sep=256
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_init1=time1=100;
wave_0_init2=time2=1000;
wave_0_per_frame1=time1=time1+sin(q2*q4*.001+bass)*.005+q1*bass*.04;
wave_0_per_frame2=time2=time2+sin(q2*q4*.001+treb)*.005+q1*treb*.045;
wave_0_per_frame3=
wave_0_per_frame4=t1=time1;
wave_0_per_frame5=t2=time2;
wave_0_per_frame6=
wave_0_per_frame7=
wave_0_per_point1=i=sample*6.28;
wave_0_per_point2=
wave_0_per_point3=x1=sin(i+t2)*sin(i*t1);
wave_0_per_point4=y1=cos(i+t1)*sin(i*t2);
wave_0_per_point5=
wave_0_per_point6=x2=x1*.5+.5;
wave_0_per_point7=y2=y1*.5+.5;
wave_0_per_point8=
wave_0_per_point9=
wave_0_per_point10=x=x2;
wave_0_per_point11=y=y2;
wave_0_per_point12=
wave_0_per_point13=
wave_0_per_point14=
wave_0_per_point15=
wave_0_per_point16=
wave_0_per_point17=// This is the version you should use...
wave_0_per_point18=// ----------- start copying -----------
wave_0_per_point19=hue=(.1*q2+treb)*sample; // change this
wave_0_per_point20=h=6*(hue-int(hue));
wave_0_per_point21=sw1=below(h,1); sw2=(1-sw1)*below(h,2); sw3=(1-sw1)*(1-sw2)*below(h,3); sw4=(1-sw1)*(1-sw2)*(1-sw3)*below(h,4);
wave_0_per_point22=sw6=above(h,5); sw5=(1-sw1)*(1-sw2)*(1-sw3)*(1-sw4)*(1-sw6);
wave_0_per_point23=t3=sw1+sw2*(2-h)+sw5*(h-4)+sw6;  // resulting Red value, assign it to q1
wave_0_per_point24=t4=sw1*h+sw2+sw3+sw4*(4-h);      // resulting Green value, assign it to q2
wave_0_per_point25=t5=sw3*(h-2)+sw4+sw5+sw6*(6-h);  // resulting Blue value, assign it to q3
wave_0_per_point26=// ----------- end ----------------
wave_0_per_point27=
wave_0_per_point28=
wave_0_per_point29=r=t3;
wave_0_per_point30=g=t4;
wave_0_per_point31=b=t5;
wavecode_1_enabled=1
wavecode_1_samples=262
wavecode_1_sep=256
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_init1=time1=100;
wave_1_init2=time2=1000;
wave_1_per_frame1=time1=time1+sin(q2*q4*.001+bass)*.005+q1*bass*.04;
wave_1_per_frame2=time2=time2+sin(q2*q4*.001+treb)*.005+q1*treb*.045;
wave_1_per_frame3=
wave_1_per_frame4=t1=time1;
wave_1_per_frame5=t2=time2;
wave_1_per_frame6=
wave_1_per_frame7=
wave_1_per_point1=i=sample*6.28;
wave_1_per_point2=
wave_1_per_point3=cc=sin(q2*.1+sample)*.1;
wave_1_per_point4=x1=sin(i+t2+cc)*sin(i*t1+cc);
wave_1_per_point5=y1=cos(i+t1+cc)*sin(i*t2+cc);
wave_1_per_point6=
wave_1_per_point7=x2=x1*.5+.5;
wave_1_per_point8=y2=y1*.5+.5;
wave_1_per_point9=
wave_1_per_point10=
wave_1_per_point11=x=x2;
wave_1_per_point12=y=y2;
wave_1_per_point13=
wave_1_per_point14=
wave_1_per_point15=
wave_1_per_point16=
wave_1_per_point17=r=0;
wave_1_per_point18=g=0;
wave_1_per_point19=b=0;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shape_0_per_frame1=rad=q1*.33;
shape_0_per_frame2=y=.5;
shape_0_per_frame3=x=.2;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shape_1_per_frame1=rad=q2*.3;
shape_1_per_frame2=x=.2;
shape_1_per_frame3=y=.2;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=1
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.436055
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=1.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shape_2_per_frame1=rad=q5*.33;
shape_2_per_frame2=y=.75;
shape_2_per_frame3=x=.2;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=beatrate=5;
per_frame_init_2=avgbeatrate=1;
per_frame_init_3=bbtime=1;
per_frame_init_4=lbbtime=.5;
per_frame_init_5=avgdb=.5;
per_frame_init_6=vol=1;
per_frame_init_7=avgvol=.2;
per_frame_init_8=
per_frame_1=db=(bass-lbass)*fps;
per_frame_2=lbass=bass;
per_frame_3=avgdb=avgdb*.99+abs(db)*.01;
per_frame_4=
per_frame_5=//beatdection
per_frame_6=rawbeatb=above(db,avgdb*2);
per_frame_7=beatb=rawbeatb*above(time-lbbtime,.75*avgbeatrate)*above(bass_att,.3);
per_frame_8=
per_frame_9=//beatrate calc
per_frame_10=bbtime=time*beatb;
per_frame_11=beatrate=beatb*(bbtime-lbbtime)+(1-beatb)*beatrate;
per_frame_12=avgbeatrate=beatb*(avgbeatrate*.999+beatrate*.001)+(1-beatb)*avgbeatrate;
per_frame_13=lbbtime=time*beatb+(1-beatb)*lbbtime;
per_frame_14=
per_frame_15=bc=bc+beatb;
per_frame_16=
per_frame_17=
per_frame_18=
per_frame_19=vol=(rawbeatb*(db-(avgdb))*.01);
per_frame_20=avgvol=avgvol*.99+vol*.05;
per_frame_21=
per_frame_22=mtime=mtime+min(avgvol*.5,.25);
per_frame_23=q2=mtime;
per_frame_24=q1=beatb;
per_frame_25=q3=db;
per_frame_26=q4=60/avgbeatrate;
per_frame_27=
per_frame_28=
per_frame_29=zoom=1;
per_frame_30=decay=1;
per_frame_31=warp=0;
per_frame_32=wrap=1;
per_frame_33=
