[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.925000
fVideoEchoZoom=1.001828
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=1.000000
zoom=0.999514
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.500000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=5.000000
mv_r=0.000000
mv_g=0.000000
mv_b=0.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.986086
shapecode_0_ang=0.753982
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=0.500000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=1.000000
shape_0_per_frame1=rad=.7+q1*.7+q2*.2;
shape_0_per_frame2=
shape_0_per_frame3=ta=ta+sin(q5*.01+q2*3.14)*.1;
shape_0_per_frame4=tex_ang=ta;
shape_0_per_frame5=
shape_0_per_frame6=
shape_0_per_frame7=mtime=q5*.1;
shape_0_per_frame8=border_r=sin(mtime+q2*3.14)*.5+.5;
shape_0_per_frame9=border_g=sin(mtime+q3)*.5+.5;
shape_0_per_frame10=border_b=sin(mtime+q4)*.5+.5;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=db=.01;
per_frame_init_2=beatrate=1;
per_frame_init_3=avgbeatrate=2;
per_frame_init_4=lbbtime=time;
per_frame_init_5=avgdb=.01;
per_frame_init_6=vol=1;
per_frame_init_7=avgvol=.2;
per_frame_init_8=phase=0;
per_frame_init_9=bool=0;
per_frame_init_10=const=.02;
per_frame_1=db=(bass-lbass)*fps;
per_frame_2=lbass=bass;
per_frame_3=avgdb=avgdb*.99+abs(db)*.01;
per_frame_4=
per_frame_5=//beatdection
per_frame_6=rawbeatb=above(abs(db),avgdb*4);
per_frame_7=beatb=rawbeatb*above(time-lbbtime,avgbeatrate*.5);
per_frame_8=beathard=beatb*(abs(db)-avgdb*4);
per_frame_9=//beatrate calc
per_frame_10=beatrate=beatb*(time-lbbtime)+(1-beatb)*beatrate;
per_frame_11=avgbeatrate=beatb*(avgbeatrate*.9+beatrate*.1)+(1-beatb)*avgbeatrate;
per_frame_12=lbbtime=time*beatb+(1-beatb)*lbbtime;
per_frame_13=
per_frame_14=ph=(time-lbbtime)*(60/avgbeatrate)*const;
per_frame_15=phase=max(min( ph, 1 ),0);
per_frame_16=
per_frame_17=//const=beatb*( bool*(const-.001)+(1-bool)*(const+.001) ) + (1-beatb)*const;
per_frame_18=const=const*(1-beatb)+beatb*( const+ (.01*bool) );
per_frame_19=
per_frame_20=bool=below(phase,.98)*(.99-ph)-above(phase,.98)*(ph*.5);
per_frame_21=monitor=const;
per_frame_22=bc=bc+beatb;
per_frame_23=
per_frame_24=vol=(rawbeatb*(db-(avgdb))*.01);
per_frame_25=avgvol=avgvol*.999+vol*.01;
per_frame_26=
per_frame_27=mtime=mtime+min(avgvol*.5,.25);
per_frame_28=
per_frame_29=q1=beatb;
per_frame_30=q2=phase;
per_frame_31=q3=avgbeatrate;
per_frame_32=q4=avgvol;
per_frame_33=q5=mtime;
per_frame_34=q6=vol;
per_frame_35=wrap=1;
per_frame_36=decay=.99+.01*q6;
per_pixel_1=dx=pow(rad*q2,(q6))*.01*sin((bass_att*3.14-treb_att*3.14));
per_pixel_2=dy=pow(rad*q4*bass,q4*q3)*.1*sin(treb_att*treb*6.28+bass_att*bass*6.28);
per_pixel_3=
per_pixel_4=sx=dy*q6*.002+1;
per_pixel_5=sy=dx*q5*.002+1;
