[preset00]
fRating=3.000000
fGammaAdj=1.280000
fDecay=0.980000
fVideoEchoZoom=0.999993
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=1
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.411715
fWaveSmoothing=0.900000
fWaveParam=-0.180000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=1.000000
zoom=0.999999
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.920000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=0.999998
wavecode_0_smoothing=0.000000
wavecode_0_r=0.400000
wavecode_0_g=0.400000
wavecode_0_b=0.650000
wavecode_0_a=1.000000
wave_0_per_point1=sample=sqrt(sample);
wave_0_per_point2=
wave_0_per_point3=x=.5+.708*sample*cos(3*6.2831*sample-time*.75);
wave_0_per_point4=y=.5+.708*sample*sin(3*6.2831*sample-time*.75);
wave_0_per_point5=a=sqr(sample);
wave_0_per_point6=
wave_0_per_point7=y=(y-.5)*1.2+.5;
wave_0_per_point8=
wave_0_per_point9=r=abs( cos( .87*(6.2831*sample-time)+.653+sin(2.65*(6.2831*sample-time)+.1) ) );
wave_0_per_point10=g=abs( cos( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
wave_0_per_point11=b=abs( sin( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=0.999998
wavecode_1_smoothing=0.000000
wavecode_1_r=0.400000
wavecode_1_g=0.400000
wavecode_1_b=0.650000
wavecode_1_a=1.000000
wave_1_per_point1=sample=sqrt(sample);
wave_1_per_point2=
wave_1_per_point3=ddx=.708*cos(3*6.2831*sample-time*.75)-.708*sample*sin(3*6.2831*sample-time*.75)*3*6.2831;
wave_1_per_point4=ddy=.708*sin(3*6.2831*sample-time*.75)+.708*sample*cos(3*6.2831*sample-time*.75)*3*6.2831;
wave_1_per_point5=
wave_1_per_point6=tanx=ddy;
wave_1_per_point7=tany=-ddx;
wave_1_per_point8=
wave_1_per_point9=x=.5+.708*sample*cos(3*6.2831*sample-time*.75)+.02*sample*tanx;
wave_1_per_point10=y=.5+.708*sample*sin(3*6.2831*sample-time*.75)+.02*sample*tany;
wave_1_per_point11=a=sqr(sample);
wave_1_per_point12=
wave_1_per_point13=y=(y-.5)*1.2+.5;
wave_1_per_point14=
wave_1_per_point15=r=abs( cos( .87*(6.2831*sample-time)+.653+sin(2.65*(6.2831*sample-time)+.1) ) );
wave_1_per_point16=g=abs( cos( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
wave_1_per_point17=b=abs( sin( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=0.999998
wavecode_2_smoothing=0.000000
wavecode_2_r=0.400000
wavecode_2_g=0.400000
wavecode_2_b=0.650000
wavecode_2_a=1.000000
wave_2_per_point1=sample=sqrt(sample);
wave_2_per_point2=
wave_2_per_point3=ddx=.708*cos(3*6.2831*sample-time*.75)-.708*sample*sin(3*6.2831*sample-time*.75)*3*6.2831;
wave_2_per_point4=ddy=.708*sin(3*6.2831*sample-time*.75)+.708*sample*cos(3*6.2831*sample-time*.75)*3*6.2831;
wave_2_per_point5=
wave_2_per_point6=tanx=ddy;
wave_2_per_point7=tany=-ddx;
wave_2_per_point8=
wave_2_per_point9=random=rand(1000)*.001;
wave_2_per_point10=
wave_2_per_point11=x=.5+.708*sample*cos(3*6.2831*sample-time*.75)+.02*random*sample*tanx;
wave_2_per_point12=y=.5+.708*sample*sin(3*6.2831*sample-time*.75)+.02*random*sample*tany;
wave_2_per_point13=a=sqr(sample);
wave_2_per_point14=
wave_2_per_point15=y=(y-.5)*1.2+.5;
wave_2_per_point16=
wave_2_per_point17=r=abs( cos( .87*(6.2831*sample-time)+.653+sin(2.65*(6.2831*sample-time)+.1) ) );
wave_2_per_point18=g=abs( cos( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
wave_2_per_point19=b=abs( sin( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=0.999998
wavecode_3_smoothing=0.000000
wavecode_3_r=0.400000
wavecode_3_g=0.400000
wavecode_3_b=0.650000
wavecode_3_a=1.000000
wave_3_per_frame1=t1=16;
wave_3_per_point1=sample=sqrt(sample);
wave_3_per_point2=
wave_3_per_point3=ddx=.708*cos(3*6.2831*sample-time*.75)-.708*sample*sin(3*6.2831*sample-time*.75)*3*6.2831;
wave_3_per_point4=ddy=.708*sin(3*6.2831*sample-time*.75)+.708*sample*cos(3*6.2831*sample-time*.75)*3*6.2831;
wave_3_per_point5=
wave_3_per_point6=tanx=ddy;
wave_3_per_point7=tany=-ddx;
wave_3_per_point8=
wave_3_per_point9=random=rand(1000)*.001;
wave_3_per_point10=
wave_3_per_point11=x=.5+.708*sample*cos(3*6.2831*sample-time*.75)+.02*random*sample*tanx;
wave_3_per_point12=y=.5+.708*sample*sin(3*6.2831*sample-time*.75)+.02*random*sample*tany;
wave_3_per_point13=a=sqr(sample);
wave_3_per_point14=
wave_3_per_point15=y=(y-.5)*1.2+.5;
wave_3_per_point16=
wave_3_per_point17=r=abs( cos( .87*(6.2831*sample-time)+.653+sin(2.65*(6.2831*sample-time)+.1) ) );
wave_3_per_point18=g=abs( cos( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
wave_3_per_point19=b=abs( sin( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
shapecode_0_enabled=1
shapecode_0_sides=30
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=1.864136
shapecode_0_ang=3.141593
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.451117
shapecode_0_r=0.800000
shapecode_0_g=0.100000
shapecode_0_b=0.800000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=r=1-abs( cos( .87*(6.2831*sample-time)+.653+sin(2.65*(6.2831*sample-time)+.1) ) );
shape_0_per_frame2=g=1-abs( cos( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
shape_0_per_frame3=b=1-abs( sin( .87*(6.2831*sample-time)+.653+cos(2.65*(6.2831*sample-time)+.1) ) );
shape_0_per_frame4=
shape_0_per_frame5=
shape_0_per_frame6=
shape_0_per_frame7=numBeats=numBeats+q8;
shape_0_per_frame8=additive=equal(numBeats%2,0);
shape_0_per_frame9=a=.1*(additive);
shapecode_1_enabled=1
shapecode_1_sides=3
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.234353
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.999998
shapecode_1_r=1.000000
shapecode_1_g=0.300000
shapecode_1_b=0.100000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=0.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=numBeats=numBeats+q8;
shape_1_per_frame2=ang=(-time+numBeats%10)*.6283;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=1
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=1.978841
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.344203
shapecode_3_r=0.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=0.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
per_frame_1=// -------------------------------- Beat Detective v0.07 ----------------------------------
per_frame_2=sure=if(equal(sure,0),.6,sure);
per_frame_3=interval=if(equal(interval,0),40,interval);
per_frame_4=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
per_frame_5=dbass=(bass-pbass)/FPS;
per_frame_6=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);
per_frame_7=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
per_frame_8=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
per_frame_9=sure=max(.5,sure);
per_frame_10=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);
per_frame_11=beat=if(cheat,1,beat);
per_frame_12=sure=if(cheat,.95*sure,sure);
per_frame_13=maxdbass=max(maxdbass*.999,dbass);
per_frame_14=maxdbass=max(.012,maxdbass);
per_frame_15=maxdbass=min(.02,maxdbass);
per_frame_16=interval=if(beat, frame-lastbeat,interval);
per_frame_17=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);
per_frame_18=cheat=0;
per_frame_19=pbass=bass;
per_frame_20=// ----------------------------------------------------------------------------------------------
per_frame_21=
per_frame_22=q8=beat;
per_frame_23=q7=(frame-lastbeat)/interval;
per_frame_24=
per_frame_25=numBeats=beat+numBeats;
per_frame_26=
per_frame_27=warp=0;
per_frame_28=zoom=-1.0015;
