[preset00]
fRating=3.000000
fGammaAdj=1.700000
fDecay=0.980000
fVideoEchoZoom=0.999609
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.644619
fShader=0.000000
zoom=1.029800
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.500000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=sp = (q1+sample)*6.2832*.666;
wave_0_per_point2=x = .5 + .1*sin(sp)*.75;
wave_0_per_point3=y = .5 + .1*cos(sp);
wave_0_per_point4=
wave_0_per_point5=val = min(1,value1*4);
wave_0_per_point6=a = (1-val)*below(sample,.75);
wave_0_per_point7=//a = a*q2;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_point1=sp = (q1 + sample + .75)*6.2832*.666;
wave_1_per_point2=x = .5 + .1*sin(sp)*.75;
wave_1_per_point3=y = .5 + .1*cos(sp);
wave_1_per_point4=
wave_1_per_point5=val = min(1,value2*4);
wave_1_per_point6=a = (1-val)*below(sample,.75);
wave_1_per_point7=//a = a*(1-q2);
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=0.498295
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=0.600000
wave_2_per_point1=x = .5 + value1;
wave_2_per_point2=y = .5 + value2;
wave_2_per_point3=
wave_2_per_point4=mod = .4;
wave_2_per_point5=sec = above(x,mod)*below(x,1-mod) + above(y,mod)*below(y,1-mod);
wave_2_per_point6=
wave_2_per_point7=my = (y - .5)*.75;
wave_2_per_point8=rad = pow(my*my + (x-.5)*(x-.5),.5);
wave_2_per_point9=rad = below(rad,0.075);
wave_2_per_point10=
wave_2_per_point11=a = sec*(1-rad)*.1;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=50
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.244863
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=0.300000
shapecode_0_r2=1.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=ti = time*.8;
shape_0_per_frame2=r = .5 + .5*sin(ti);
shape_0_per_frame3=g = .5 + .5*sin(ti + 1.0472);
shape_0_per_frame4=b = .5 + .5*sin(ti + 2.0944);
shape_0_per_frame5=
shape_0_per_frame6=
shape_0_per_frame7=
shape_0_per_frame8=r2 = r;
shape_0_per_frame9=g2 = g;
shape_0_per_frame10=b2 = b;
shapecode_1_enabled=1
shapecode_1_sides=50
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.194774
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.498312
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=//r = .5 + .5*sin(time*1.123);
shape_1_per_frame2=//g = .5 + .5*sin(time*1.456);
shape_1_per_frame3=//b = .5 + .5*sin(time*1.789);
shape_1_per_frame4=
shape_1_per_frame5=tex_ang = rand(1001)*.001*6.2832;
shape_1_per_frame6=tex_ang = rand(4)*.7854;
shape_1_per_frame7=//tex_ang = time;
shape_1_per_frame8=
shape_1_per_frame9=r2 = r;
shape_1_per_frame10=g2 = g;
shape_1_per_frame11=b2 = b;
shapecode_2_enabled=1
shapecode_2_sides=44
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.000000
shapecode_2_y=0.500000
shapecode_2_rad=0.892691
shapecode_2_ang=0.000000
shapecode_2_tex_ang=1.570797
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shapecode_3_enabled=1
shapecode_3_sides=44
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=1.000000
shapecode_3_y=0.500000
shapecode_3_rad=0.892691
shapecode_3_ang=0.000000
shapecode_3_tex_ang=4.712390
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
per_frame_1=warp = 0;
per_frame_2=
per_frame_3=tic = min(time-tin,.1);
per_frame_4=tin = time;
per_frame_5=
per_frame_6=vol = (bass_att + treb_att + mid_att)*.333333;
per_frame_7=
per_frame_8=ra = 1/tic*.25;
per_frame_9=
per_frame_10=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_11=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_12=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_13=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
per_frame_14=
per_frame_15=tt = tt + tic*treb;
per_frame_16=mt = mt + tic*mid;
per_frame_17=bt = bt + tic*bass;
per_frame_18=vt = vt + tic*vav;
per_frame_19=
per_frame_20=sp = abs(vav - slide)*.1;
per_frame_21=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp) + (1-toc)*vav*.2;
per_frame_22=toc = 1;
per_frame_23=
per_frame_24=q1 = vt*.1;
per_frame_25=
per_frame_26=q2 = .5 + .5*sin(time*4);
per_frame_27=
per_frame_28=q3 = vav*.05; // crossbar sx strength
per_frame_29=
per_frame_30=q4 = vt; // rotation speed
per_pixel_1=ti = time*-.6;
per_pixel_2=rot = sin((rad+ti)*6.2832)*.01;
per_pixel_3=
per_pixel_4=
per_pixel_5=
per_pixel_6=mod = .4;
per_pixel_7=xsec = above(x,mod)*below(x,1-mod);
per_pixel_8=ysec = above(y,mod)*below(y,1-mod);
per_pixel_9=
per_pixel_10=zoom = if(xsec + ysec,zoom,.75);
per_pixel_11=
per_pixel_12=dx = if(xsec + ysec,dx,.5);
per_pixel_13=dy = if(xsec + ysec,dy,.5);
per_pixel_14=
per_pixel_15=sx = if(xsec + ysec,.9 + q3,1);
per_pixel_16=
per_pixel_17=mod = (1-2*above(x,.5))*(1-2*above(y,.5));
per_pixel_18=
per_pixel_19=rot = if(xsec + ysec,rot,q4*mod);
